experience








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interactive design
+
project management

causality

I am experienced in interacting  directly  with production teams at the  design  and  managent  levels. My proficiency in various 3D parametric design and visualization tools has been instrumental in improving project cycles.

I have found that accurate and clear 3D renderings and animations play an important role in each phase of a project. My 3D rendering and animation experience includes high-resolution building elevations, engaging walk-throughs, 360 product views, and mechanical product animations.

My professional experience includes design and fabrication of bent-metal and milled products, electrical enclosures, and mechanical product animations. In all cases, leveraging various aspects of design and documentation software led to overall greater efficiencies.



cause + effect
— between —
reality + virtuality

interactive
management

TransVirtual InterActions is the commercial development of my MS.Arch master's project—Digital Windows. In 2007, I presented a then novel method to experience architectural space—digitally—with free body presence and motion.

There were no body sensors, goggles, treads, or tethers to interfere with the experience of digital architectural space. The project evolved around the idea of the digital architectural space interacting with the real-world.

Since 2008, TransVirtual InterActions has undergone conceptualization as a commercially available tool for visualization, entertainment, and training. The November 2010 development of the Xbox Kinect device has proven to be a new opportunity to apply the concept of causality in architectural space—at all phases of design—from analysis and conceptualization—to occupancy and maintenance.